![]() ![]() I just couldn’t help but feel the combat turn stale by the tenth hour of smashing the attack button or driving zombies over again and again. This includes the ability to exile or even kill an infected human. You can’t reasonably help everyone and maintain your own community’s well being and morale. I like that the game forces you to make tough decisions. ![]() State of Decay 2 throws a lot at you from the getgo, between resource gathering, community quests, nearby zombie infestations, and other human groups nearby constantly buzzing you on the radio for help. When you first start out, things can get pretty hectic. It’s a game of checks and balances, figuring the right combination to stabilize your community. Not to mention you can utilize outposts as extensions to your base to passively obtain materials. These activities can also eat up certain resources, require prerequisites like power or water, or require special skills from your party members. You can build different facilities in your base, such as a garden to create food or an infirmary to heal your party from wounds. Different activities require different resources. You have to manage food, medicine, building materials, scraps, ammo, and fuel. State of Decay 2 at its core is a resource management game. ![]()
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